I am a generalist programmer with 3 years of work experience in various aspects of game development including:

I also have experience with various low-level techniques and technologies including:
Finally, I have work experience and a formal education in the design side of game development backed by extensive experience as the end-user (20+ years of about 2 hours per day) so I am capable of handling a design role as well.

Below are my most prominent projects. Click them for more details.
Unity, C#, Steam, Xbox One, Playstation 4

Super Dungeon Bros

A co-op, isometric hack-n-slash developed in Unity by a small team.

I developed multiple core systems for this project and took over many others later in the project.
Unity, C#, Android, iOS, Facebook API, GameAnalytics

Baby Boot Camp

Baby Boot Camp is an Android / iOS game for which I performed all technical responsibilities after prototyping.

It is available for free on Android and iOS.
C++, OpenGL, GLM, Qt Framework, OpenCL

Fluid Simulation

Written with my own custom C++ / OpenGL engine and OpenCL.

Built using my own GPU-accelerated sorting algorithm, OpenGL/OpenCL interoperability, the physics equations for Smoothed Particle Hydronamics, and GPU-accelerated voxelization from AMD.