Unity, C#, Steam, Xbox One, Playstation 4

Super Dungeon Bros

Super Dungeon Bros is a co-op, isometric hack-n-slash with procedurally generated levels available on Steam, Xbox One, and Playstation 4.

The development of Super Dungeon Bros had many pitfalls. The team was small, the alphas were rushed, the direction was inconsistent, and many of the tools we relied upon were unfinished or untested. The bright side of those circumstances is that I was able to witness the development of a large project from every angle of development, something only possible with a small team (normally large projects have large teams so that is not possible). I was also able to gain experience independently architecting large systems on my own (an opportunity rarely given to junior developers). I learned firsthand what does and does not work, what is and is not maintainable, and when hastily-written features need to be changed to avoid future problems (or when they are fine as-is).

The areas of the game I focused on are listed below:
  • Xbox One Matchmaking
  • Playstation 4 Matchmaking
  • Xbox One Integration / Compliance
  • Playstation 4 Integration / Compliance
  • Weapon Revamp and New Weapons (9/22/17 Update)
  • General Networking
Unity, C#, Android, iOS, Facebook, GameAnalytics

Baby Boot Camp

Baby Boot Camp is a minigame-based title that pays tribute to the challenges of parenting.
For this title I was responsible for all programming after the prototyping phase as well as all of the technical aspects of production.

The highlights of my work on this project are:
  • Full Game Flow
  • Android / iOS Deployment
  • Build / Test / Iteration Management
  • Independent and Self-Directed Programming
  • Design / Difficulty Balancing